06: Blade And Sorcery
General Info
- Name: Blade & Sorcery
- Release Date: TBD
- Early Access Release Date: 11 Dec. 2018
- Engine: Unity
Stores and IDs
- Steam:
629730
Community
Mod support
The game developers maintain an SDK for modding through the official mod support: Blade & Sorcery SDK on GitHub. Along with a wiki explaining the process of installing and creating mods: Blade & Sorcery modding wiki.
All mods should be exported using Unity as Unity Assets.
Overview of Mod loading process(es)
Mods are loaded each into a separate folder under BladeAndSorcery/BladeAndSorcery_Data/StreamingAssets/Mods
.
Uploaded Files Structure
The mod archive should contain a single named folder with the exported Unity Asset files.
The contained mod folder will then be copied to the BladeAndSorcery/BladeAndSorcery_Data/StreamingAssets/Mods
folder and show up in the in-game mod manager.
Expected file structure:
MyMod/
├── manifest.json
└── ... other included mod files
manifest.json
file, which describes the mod. Without it the mod will not be recognized and installed.
Additional Considerations for Manager
There is an in-game mod manager, which can also be used to install, update and sort mods. These mods should be ingested into the loadout.
Essential Mods & Tools
N/A
Deployment Strategy
N/A
Work To Do
N/A
Misc Notes
In Vortex there used to be info about "overwrite" mods, that are directly applied over the BladeAndSorcery/BladeAndSorcery_Data/StreamingAssets/Default
, however I haven't been able to find any. I guess they phased out with the introduction of modding SDK and later on integrated mod manager, which wouldn't allow these mods anyway.