UI Styling / Theming Conventions and Guidelines
Introduction
This document contains guidelines and tutorials for Stying and Theming the UI of the application.
The design team defines the visual appearance of the application in using Figma designs.
These design can evolve and change over time, requiring the UI of the app to be updated accordingly.
The Nexus Mods app uses Avalonia for its UI framework.
Avalonia has a CSS-like styling system, which is used to style the UI.
Avalonia Styling
Avalonia uses a cascading (stacking) style system
In other words, styles defined at the highest level of the application (the App.axaml
file) will be be used everywhere
in an application. But, they can still be 'overwritten' closer to a control (for example in a Window
, or UserControl
).
When a matching style is located, then the matched control's properties are altered according to the setters in the style.
The XAML for a style has two parts:
- A 'selector' attribute
- One or more setter elements
The selector value contains a string that uses the Avalonia UI style selector syntax. Each setter element identifies the property that will be changed by name, and the new value that will be substituted.
Example
<Style Selector="selector syntax">
<Setter Property="property name" Value="new value"/>
...
</Style>
The Avalonia UI style selector syntax is analogous to that used by CSS (cascading style sheets).
If selectors are not made specific enough, ToolTips and Context menu contents will also be affected
Selectors should either use the x:Name
, a Class or the hierarchical path of the control to be styled,
to avoid affecting other controls of the same type.
Example
This is an example of how a style is written and applied to a Control
element, with a style class to help selection:
<Style Selector="TextBlock.H1">
<Setter Property="FontSize" Value="24"/>
<Setter Property="FontWeight" Value="Bold"/>
</Style>
<Window>
<StackPanel Margin="20">
<TextBlock Classes="H1" Text="Heading 1"/>
</StackPanel>
</Window>
Style locations
Styles can be placed inside a Styles
collection element on a Control
, or on the Application
.
The location of the Styles determines the scope of visibility of the styles that it contains.
If a style is added to the Application
then it will apply globally.
Styles can also be defined in separate XAML files, and then imported into the Application
, e.g.:
<!-- TextBlockStyles.xaml -->
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style Selector="TextBlock.h1">
<Setter Property="FontSize" Value="24"/>
<Setter Property="FontWeight" Value="Bold"/>
</Style>
</Styles>
<!-- App.axaml -->
<Application... >
<Application.Styles>
<FluentTheme/>
<StyleInclude Source="/TextBlockStyles.axaml"/>
</Application.Styles>
</Application>
You can also include styles from a another assembly (i.e. project, NuGet, DLL) by using the avares://
prefix:
<Application... >
<Application.Styles>
<FluentTheme/>
<StyleInclude Source="avares://MyApp.Shared/Styles/CommonAppStyles.axaml"/>
</Application.Styles>
</Application>
Pseudoclass selectors and ContentPresenter weirdness
When styling a control, you may notice that setting some properties using pseudoclasses doesn't work as expected.
<Style Selector="Button">
<Setter Property="Background" Value="Red" />
</Style>
<Style Selector="Button:pointerover">
<Setter Property="Background" Value="Blue" />
</Style>
In fact, only setter of first style will be applied, and second one will be ignored.
The reason is hidden in the Button's template as defined in the default Avalonia Fluent Theme (simplified):
<Style Selector="Button">
<Setter Property="Background" Value="{DynamicResource ButtonBackground}"/>
<Setter Property="Template">
<ControlTemplate>
<ContentPresenter Name="PART_ContentPresenter"
Background="{TemplateBinding Background}"
Content="{TemplateBinding Content}"/>
</ControlTemplate>
</Setter>
</Style>
<Style Selector="Button:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{DynamicResource ButtonBackgroundPointerOver}" />
</Style>
ContentPresenter
, which in the default is bound to the Buttons Background
property.
However in the pointer-over state the selector is directly applying the background to the ContentPresenter
(Button:pointerover /template/ ContentPresenter#PART_ContentPresenter
).
That's why when our setter was ignored in the previous code example. The corrected code should target content presenter directly as well:
<!-- Here #PART_ContentPresenter name selector is not necessary, but was added to have more specific style -->
<Style Selector="Button:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Blue" />
</Style>
Style Classes Composition
A control can have multiple style classes applied to it, this allows for composition of styles.
<Style Selector="Border.Rounded">
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Border.OutlineModerate">
<Setter Property="BorderThickness" Value="1" />
<Setter Property="BorderBrush" Value="{StaticResource StrokeTranslucentModerateBrush}" />
</Style>
<Style Selector="Border.Mid">
<Setter Property="Background" Value="{StaticResource SurfaceMidBrush}" />
</Style>
<Border Classes="Rounded Mid OutlineModerate">
<TextBlock Text="Hello World!"/>
</Boder>
This should be used to avoid defining many different combinations of appearances. It can also be used for a sort of inheritance of sorts e.g.:
<!-- Base Standard Button (only use with additional qualifiers)-->
<Style Selector="Button.Standard">
<Setter Property="CornerRadius" Value="4" />
<Setter Property="Height" Value="36" />
</Style>
<!-- Standard Primary -->
<Style Selector="Button.Standard.Primary">
<Setter Property="Background" Value="{DynamicResource PrimaryModerateBrush}" />
<Style Selector="^:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{DynamicResource PrimaryStrongBrush}" />
</Style>
</Style>
<!-- Standard Secondary -->
<Style Selector="Button.Standard.Secondary">
<Setter Property="Background" Value="{DynamicResource PrimaryStrongBrush}" />
<Style Selector="^:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{DynamicResource PrimaryWeakBrush}" />
</Style>
</Style>
Styles can also be defined nested in parent Styles, e.g.:
<!-- Base Standard Button (only use with additional qualifiers)-->
<Style Selector="Button.Standard">
<Setter Property="CornerRadius" Value="4"/>
<Setter Property="Height" Value="36"/>
<!-- Standard Primary -->
<Style Selector="^.Primary">
<Setter Property="Background" Value="{DynamicResource PrimaryModerateBrush}"/>
<Style Selector="^:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{DynamicResource PrimaryStrongBrush}"/>
</Style>
</Style>
<!-- Standard Secondary -->
<Style Selector="^.Secondary">
<Setter Property="Background" Value="{DynamicResource PrimaryStrongBrush}"/>
<Style Selector="^:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{DynamicResource PrimaryWeakBrush}"/>
</Style>
</Style>
</Style>
Avalonia ControlThemes
In addition to Styles, Avalonia also supports WPF like ControlThemes.
ControlThemes are resources used to define the default appearance of a control, and can be overridden by Styles.
As they are resources, they can have a key and be assigned to a control using the Theme
property.
ControlThemes also support single inheritance using the BasedOn
property.
Example
<ControlTheme x:Key="EllipseButton" TargetType="Button" BasedOn="{DynamicResource {x:Type Button}">
<Setter Property="Background" Value="Blue"/>
<Setter Property="Foreground" Value="Yellow"/>
<Setter Property="Padding" Value="8"/>
<Setter Property="Template">
<ControlTemplate>
<Panel>
<Ellipse Fill="{TemplateBinding Background}"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"/>
<ContentPresenter x:Name="PART_ContentPresenter"
Content="{TemplateBinding Content}"
Margin="{TemplateBinding Padding}"/>
</Panel>
</ControlTemplate>
</Setter>
</ControlTheme>
Styling the App
In the App, all the Styles are defined in a dedicated Theme project NexusMods.Themes.NexusFluentDark
.
This is so that all the styles can be easily found and modified in one place.
The theme project makes use of the Avalonia Fluent
Theme as a base, which provides a default look for all the
Avalonia core controls, using ControlThemes
.
For non core controls, such as DataGrid
or TreeDataGrid
, there are additional themes imported to provide a default look
Styling the Avalonia Fluent Theme
The App is able to customize the default look provided by the Fluent Theme by passing a custom FluentTheme.Palette
of colours.
This is done in the main NexusFluentDarkTheme.axaml
file, which is the entry point for the Theme project.
The palette determines the default colours for Foreground, Background, Accent, etc.
These cascade down to all the controls, meaning that Foreground
and Background
colours don't need to be set
explicitly unless they change from the default.
NexusFluentDarkTheme.axaml
is Styles file and is imported into the main application inside App.axaml
,
Styles in Nexus Theme
The Theme uses mainly Avalonia Styles
rather than ControlThemes
, for reasons detailed in Styling Approach ADR.
Styles should be organized into separate files for each control type, e.g. TextBlockStyles.axaml
, ButtonStyles.axaml
, TextBoxStyles.axaml
, etc.
Some control types may have multiple files, e.g. StandardButtonStyles.axaml
and RoundedButtontyles.axaml
.
Each style file needs to be made visible at the top level of App.axaml
, and this can be done by importing it in the StylesIndex.axaml
file.
Each Style file should contain a Preview showcasing the various styles in use, e.g.:
<Design.PreviewWith>
<WrapPanel Margin="10" Width="600">
<Border Classes="Rounded OutlineStrong" Padding="16">
<TextBlock Text="OUTLINE Strong" />
</Border>
<Border Classes="Rounded OutlineModerate" Padding="16">
<TextBlock Text="OUTLINE Moderate" />
</Border>
</WrapPanel>
</Design.PreviewWith>
ControlThemes
ControlThemes
are only used for base building blocks that need to be referenced in other Styles
In particular, the TextBlock
typography styles.
ControlThemes
should be considered for UserControls
, where the ContentTemplate
can be defined directly in the ControlTheme
.
For usage in the App, the ControlTheme
should either be a default one for all instances of the control, or have a
Style
class setting the Theme
property, to avoid a direct reference to the ControlTheme
in the UI project.
In general, prefer using Styles over ControlThemes, to avoid introducing unnecessary complexity.
Resources
Resources are used to define colours, brushes, fonts, ControlThemes, and other values such as Opacity, etc.
The use of these resources should be limited to the Theme project, and not used directly in the UI projects, as that would require a reference to the Theme project.
Resources should be placed under the Resources
folder, and either be placed in a dedicated file, or in the
generic ThemeBaseResources.axaml
file. ControlThemes
should be placed in a dedicated file for each control type,
under the Resources/Controls
folder.
Each resource file should be made visible to the rest of the Theme project by importing it in the ResourcesIndex.axaml
file. Some exceptions may apply, for example for resources that should not be visible to the entire Theme project but
only to the following hierarchy level.
Resource Aliases
Resources can be aliased by declaring a new resource with a new Key, referencing the original resource.
Resources can be referenced by either using the StaticResource
markup extension or the DynamicResource
one.
StaticResource
resolves the resource at compile time, whileDynamicResource
resolves it at runtime.StaticResource
should be preferred inside the Theme project for both minor performance benefits, and compile time checking of the resource existence.DynamicResource
should be used when the Value of the resource can change at runtime, which should be rare.DynamicResource
also allow referencing a Theme resource from outside the Theme project without requiring a direct Project dependency.
Occurrences of outside references to resources should be rare, as most resources define appearance properties, which should be set by Styles, which in turn should be defined in the Theme project.
Example:
<x:Double x:Key="Alpha100">1.00</x:Double>
<x:Double x:Key="Alpha95">0.95</x:Double>
<x:Double x:Key="Alpha90">0.90</x:Double>
<x:Double x:Key="Alpha80">0.80</x:Double>
<x:Double x:Key="Alpha70">0.70</x:Double>
<x:Double x:Key="Alpha60">0.60</x:Double>
<x:Double x:Key="Alpha50">0.50</x:Double>
<x:Double x:Key="Alpha40">0.40</x:Double>
<x:Double x:Key="Alpha30">0.30</x:Double>
<x:Double x:Key="Alpha20">0.20</x:Double>
<x:Double x:Key="Alpha10">0.10</x:Double>
<x:Double x:Key="Alpha5">0.05</x:Double>
<x:Double x:Key="Alpha0">0.00</x:Double>
<!-- Opacity levels -->
<StaticResource x:Key="OpacitySolid" ResourceKey="Alpha100"/>
<StaticResource x:Key="OpacityTransparent" ResourceKey="Alpha0"/>
<StaticResource x:Key="OpacityStrong" ResourceKey="Alpha70"/>
<StaticResource x:Key="OpacityModerate" ResourceKey="Alpha40"/>
<StaticResource x:Key="OpacitySubdued" ResourceKey="Alpha20"/>
<StaticResource x:Key="OpacityWeak" ResourceKey="Alpha10"/>
<!-- Disabled Opacity level -->
<StaticResource x:Key="OpacityDisabledElement" ResourceKey="OpacityModerate"/>
OpacitySolid
resource is an alias for the Alpha100
resource.
The rest of the Theme should use the OpacitySolid
resource, and not the Alpha100
, as the latter is an implementation detail.
Color System
The App's Nexus 'Next' theme uses a 3 level color system based on Fluent Design, with some modifications.
This system was newly introduced to the App with the creation of the Theme project.
- The first level is the 'Primitive' later, (e.g.
Red100
,Red50
,Green100
, ...). - The second level is the 'Brand' palette of 'Semantic' colours, (e.g.
BrandWarning90
,BrandInfo50
, ...). - The third level is the 'Element' palette of colors that should be used directly in the Styles of the UI Elements,
(e.g.
SurfaceNeutralMidBrush
,PrimaryStrongBrush
, ...).
The main idea is that of separating the names of the colours used in the Styles, from the actual values.
This way, if the design team decides to change the colour of all Information
elements, this can be accomplished by
changing the value of the Info
colour, without having to change the name of the colour in all the Styles.
The Theme project should always prefer to user the third level of the colour system when possible.
And the second level only if necessary. Never the first level.
Resources
- The colours are defined in the
Resources/Palette/Colours
folder, with separate files for each level .
Avalonia has both a Color
type and a SolidColorBrush
type.
Some properties require the former, while other require the latter.
Semantically, a color is just a value
, while a brush could have a texture
, or a gradient
, etc.
In practice, the difference is that SolidColorBrush
also includes an Opacity
property, which is
not present in Color
.
The brush version of a color should be preferred when both can be used.
The only place in the entire code where hex color literals should appear is in the PrimitiveColors.axaml
file,
everywhere else colors should be referenced through higher resource aliases.
Opacity
Like the colors, the App has a system of opacity levels.
- The primitives are defined in
Resources/Palette/Colors/PrimitiveOpacities.axaml
. - The 'element' (third) layer is defined in
ThemeBaseResources.axaml
.
Developers should avoid using numeric values directly and instead strive to use the semantic aliases instead.
In particular a OpacityDisabledElement
alias is defined, which should be used for disabled elements.
Other Resource Palettes
Like Opacity and Colors, the App has alias palettes for other resources
Value aliases provide an abstraction over the actual values, and should be used in the Styles of the UI Elements.
Spacing
A numbered alias system following the Spacing-none
, Spacing-1
, Spacing-2
, ... pattern.
The values are used to define the Spacing
property of Panel controls such as StackPanel
.
The values can be found in Resources/Palette/Spacing/ElementSpacing.axaml
and
/Styles/Controls/StackPanel/StackPanelStyles.axaml
contains classes to apply the spacing to the StackPanel
control.
CornerRadius
Resources/Palette/CornerRadiuses/ElementCornerRadius.axaml
contains the aliases for the CornerRadius
property,
of controls such as Border
. These follow the pattern Rounded-none
, Rounded-sm
, Rounded-md
, ...
To round sides separately use or add an alias Rounded-{t|r|b|l}{-size}
, e.g Rounded-t-lg
for a large top rounding.
To round individual corners use or add an alias Rounded-{tl|tr|bl|br}{-size}
, e.g Rounded-tl-lg
for a large top-left rounding.
These aliases follow the pattern described on the Tailwind CSS documentation.
Typography
There's also a multi-level typography system for fonts and text styles.
The primitive fonts are defined in the Resources/Palette/Fonts/PrimitiveFonts.axaml
file, and are then aliased in
the SemanticFonts.axaml
file.
<!-- Example ControlTheme using SemanticFonts -->
<ControlTheme x:Key="BodyMDNormalTheme" TargetType="TextBlock">
<!-- font family set via Semantic Font alias 👇 -->
<Setter Property="FontFamily" Value="{StaticResource FontBodyRegular}" />
<Setter Property="FontWeight" Value="Normal" />
<Setter Property="FontSize" Value="14" />
<Setter Property="LetterSpacing" Value="0" />
<Setter Property="LineHeight" Value="21" />
</ControlTheme>
TextBlockControlThemes.axaml
defines all the Typography styles defined on Figma
These ControlThemes
can then be applied by Styles, by setting the Theme
property of a TextBlock
to
the name of the ControlTheme
.
<!-- Kind of like this but it's done automatically for you! -->
<TextBlock Theme="{StaticResource BodyMDNormalTheme}" />
This way, a Style for a Button
can set the Typography of the TextBlock
inside it, without having to know the
details of the Typography styles.
For each TextBlock
ControlTheme
an alias Style Class
is defined in the TextBlockStyles.axaml
file,
to be used in the UI projects.
Example Heading2XLSemi class
<Style Selector="TextBlock.Heading2XLSemi">
<Setter Property="Theme" Value="{StaticResource Heading2XLSemiTheme}" />
</Style>
Icons
The app uses a custom UnifiedIcon
control to display different types of icons.
This control supports Avalonia.Controls.Image
, Avalonia.Svg.Skia.Svg
, Avalonia.Controls.PathIcon
and Projektanker.Icons.Avalonia.Icon
.
This permits the use of different types of icons interchangeably.
Adding & Placing New Icons
The app primarily uses Material Design Icons.
These need not be manually included in the project, as the App uses the Icons.Avalonia library, which offers a convenient way to use Material Design Icons in Avalonia.
To add a material design icon in the App, a new Style Class
should be defined in the IconsStyles.axaml
file.
The class should set the Value
property of the UnifiedIcon
control to an IconValue
,
with the MdiValueSetter
property set to the mdi-code of the icon.
<Style Selector="icons|UnifiedIcon.Close">
<Setter Property="Value">
<icons:IconValue MdiValueSetter="mdi-close"/>
</Setter>
</Style>
The mdi code can be found by browsing for the icon on a site such as MaterialDesignIcons
The UI projects can then use this Style Class
to set the icon without having to know the mdi-code.
<!-- 👇 -->
<icons:UnifiedIcon Classes="Close" />
This way all icons used in the app can easily be found in the IconsStyles.axaml
file,
and the mdi-code can be changed in one place if needed.
Scaling Icons
UnifiedIcon
s are assumed to be square, and should not have their Width
and Height
properties set.
The Size
property should be used instead, which will scale the underlying icon to the specified size regardless of type.
Size="16"
should be equivalent to Width="16" Height="16"
.
Using Styles in the UI
UI projects should change the appearance of controls by setting Style Classes
on them
Appearance properties of a control in the UI should NEVER be set on the control themselves, but instead be defined in a separate Style.
Setting appearance properties directly on a control should be avoided because it will override any other styles that
are applied to it, making the control appearance unchangeable.
This includes changing appearance of states such as :pointerover
or :pressed
.
Developers should NOT define styles outside of the Theme project, e.g. in the UI projects.
Some exceptions may apply, for defining Control properties that determine the Layout of the UI, rather than the appearance.
These properties CAN be defined directly in the UI projects:
Padding
Margin
Spacing
Orientation
Alignment
Ideally these are defined in the top level <control>.Styles
collection of the UI file, and not directly on the
controls, but this is not a strict requirement.
Some functionality properties of controls can and should be defined directly on the control, e.g.
Command
, IsEnabled
or Grid.Row
, Grid.Column
.
Styling TreeDataGrid
TreeDataGrid rows are not actual views, but rather a collection of column DataTemplates
bound to an item model.
This poses a number of challenges when it comes to styling the TreeDataGrid.
Different column content:
If two rows need to have significant differences in what is displayed inside the same column,
different DataTemplates
can be used for those rows.
To select the correct DataTemplate
for a row, the easiest way is to do so by model type/interface:
<!-- Action column -->
<DataTemplate x:Key="{x:Static local:ILibraryItemWithAction.ColumnTemplateResourceKey}"
DataType="local:ILibraryItemModel">
<ContentControl Content="{CompiledBinding}">
<ContentControl.DataTemplates>
<!-- Install action -->
<DataTemplate DataType="{x:Type local:ILibraryItemWithInstallAction}">
<Button Command="{CompiledBinding InstallItemCommand}"
Classes="Standard"
Classes.Primary="{CompiledBinding !IsInstalled.Value}"
Classes.Tertiary="{CompiledBinding IsInstalled.Value}"
HorizontalAlignment="Center">
<StackPanel Orientation="Horizontal">
<icons:UnifiedIcon Value="{x:Static icons:IconValues.Check}"
IsVisible="{CompiledBinding IsInstalled.Value}" />
<TextBlock Text="{CompiledBinding InstallButtonText.Value}" />
</StackPanel>
</Button>
</DataTemplate>
<!-- Download action -->
<DataTemplate DataType="{x:Type local:ILibraryItemWithDownloadAction}">
<Button Command="{CompiledBinding DownloadItemCommand}"
Classes="Standard"
HorizontalAlignment="Center">
<StackPanel Orientation="Horizontal">
<TextBlock Text="{CompiledBinding DownloadButtonText.Value}" />
</StackPanel>
</Button>
</DataTemplate>
<!-- fallback -->
<DataTemplate DataType="{x:Type local:ILibraryItemModel}" />
</ContentControl.DataTemplates>
</ContentControl>
</DataTemplate>
DataTemplate
is used depending on the interface implemented by the model.
There are ways to select a DataTemplate
based on more advanced criterion (e.g. property values on the item model rather than type),
see the Avalonia documentation on Data Template Selector for more information.
Styling entire rows:
Since we only define the Column DataTemplates
, we only control the contents and styling of each individual cell,
while we often want to change the styling of an entire row based on some state of the item model.
The state of the item model can actually be accessed from a style by setting the x:DataType
attribute on row style to
be the type of the item model.
<TreeDataGrid.Styles>
<Style Selector="TreeDataGridRow" x:DataType="sorting:ILoadOrderItemModel">
<Style Selector="^ Border#RowBorder">
<Setter Property="IsVisible" Value="{CompiledBinding IsActive}"/>
</Style>
</Style>
</TreeDataGrid.Styles>
CompiledBinding
access the model properties inside the setters of the style.
If a Style with x:DataType
is used on an item with a different type, you could get a runtime error. Scope the styles appropriately.
We can only access the model in the setters though, not in the Selector
, meaning that do implement some complex styling
based on a bool value, we would need to implement value converters for every property we would want to set.
E.g. one for Background, one for Foreground, one for BorderBrush, etc... This is undesirable.
What we need is a way to select based on state of the item model, but selectors can only access the control properties and classes. So we want to set a classes on the row based on the model state, and then select based on those classes.
In avalonia it is not possible to set Classes in a Style
or in a ControlTheme
.
But it is possible to set them in a ControlTemplate
:
<TreeDataGrid.Resources>
<ControlTemplate x:Key="TreeRowTemplate" TargetType="TreeDataGridRow" x:DataType="sorting:ILoadOrderItemModel">
<Border x:Name="RowBorder"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="{TemplateBinding CornerRadius}"
Classes.IsActiveClass="{CompiledBinding IsActive}">
<TreeDataGridCellsPresenter Name="PART_CellsPresenter"
ElementFactory="{TemplateBinding ElementFactory}"
Items="{TemplateBinding Columns}"
Rows="{TemplateBinding Rows}" />
</Border>
</ControlTemplate>
</TreeDataGrid.Resources>
Classes.IsActiveClass
syntax will set or unset the IsActiveClass
class on the Border
based on the IsActive
property of the model.
Then it is possible to set the ControlTemplate
to the TreeDataGridRow
in a style:
<TreeDataGrid.Styles>
<Style Selector="TreeDataGridRow">
<Setter Property="Template" Value="{DynamicResource TreeRowTemplate}" />
</Style>
<Style Selector="^ Border.IsActiveClass">
<Setter Property="Background" Value="Blue"/>
</Style>
</TreeDataGrid.Styles>
IsActiveClass
, allowing complex styling based on the model state.
Naming Conventions
-
Style Classes should follow PascalCase naming convention.
-
ControlThemes
names should follow PascalCase naming convention, and end withTheme
, e.g.BodyMDRegularTheme
. -
Colors should start with the name of the palette level they belong to, e.g.
SurfaceMid
.SolidColorBrushes
should end withBrush
, e.g.SurfaceMidBrush
.
3rd Party Theming
The app doesn't currently support switching themes or loading third party themes.
While there are no current plans for supporting theming, styles have been organized into theme projects to make this potentially easier to implement in the future.